Game Art - Project 2: 3D/2D Character Design and Environment (Porting and Test)
12/06/2024 - 16/07/2024 | Week 8 - Week 12
While retopoing in Zbrush, errors occured as usual and I need to tidy them up. In the end, the unwrap is done and it's time to paint it in Substance Painter.
Game Art | Bachelor of Design (Hons) in Creative Media
Project 2 - 3D/2D Character Design and Environment
INSTRUCTION
Fig 1.1 Module Information
Project 2 - 3D/2D Character Design and Environment
3D Character Model
Thanks to my understanding in anatomy from the past semester, the blockout for the mob is really simple. I simply start with a cylinder and sculpt it into a segment before I proceed to duplicate it until it forms a snake shape. I also tried using ZSphere before but it feels off for no reason.
Fig 2.1 ZSphere Attempt (Week 8, 13/06/2024)
Fig 2.2 -2.7 Initial Blockout (Week 8, 17/06/2024)
When I showed the initial blockout to Mr. Kanaan, he pointed out some highlights and tips on doing the blockout in a simpler and easier way. When he highlighted the problem, I then realized that the blockout does look very complex and it would be a troublesome if I were to render and UV unwrap this.
With his feedback, I decided to make the segment longer and reduce the amount of the legs that is around the body. In this process, I have a very hard time in trying to retopologize the blockout using ZRemesh and Dynamesh as they can't really process the amount of poligons that are in the model. So I had to play around with the brushes and make it look as simple as it could so I could retopo it in ZRemesh and Dynamesh. I did attempted retopoing in TopoGUN, but it didn't work for me as my mesh is not really tidy enough.
Blockout and Retopo
Fig 3.1 - 3.2 Refined Blockout (Week 9, 19/06/2024)
Fig 3.3 Retopo attempt in TopoGUN (Week 9, 19/06/2024)
In this blockout, Mr. Kanaan told me that I shouldn't overdo the details like carving and such and try to make it simple. The base color I posted here is just for reference purpose only as I will color the model in Substance Painter.
Fig 3.4 - 3.5 Low Poly and High Poly model (Week 9, 19/06/2024)
UV Unwrapping and Texture Paint
The process on UV unwrapping this model is quite disastrous as I made a grave mistake which is make the polygons for each parts different (eg. legs, segments, fins). Since the polygons are not universal, they tend to have different topology that I have to dynamesh and Zremesh all over the place. In the end, I made a new mesh for the fin so that it could have an equal number of polygons like the other parts.
Fig 4.1 - 4.4 UV unwrapping using polygroups (Week 10, 26/06/2024)
Fig 4.5 - 4.6 Mark on parts (Week 10, 26/06/2024)
Fig 4.7 - 4.11 Texture paint (Week 12, 12/07/2024)
Fig 4.12 UV unwrap (Week 12, 12/07/2024)
Testing and Porting
I tried porting the model into Unity but somehow the software doesn't allow me to import the UV unwrap... (I tried following existing Youtube tutorials but the result remains the same). It's my fault for not understanding the software well enough.
Fig 5.1 Unity testing (Week 12, 12/07/2024)
In case it's needed, I made the armature for the model in Blender while also retopo a little. I made the armature so that it could be animated/rigged in case needed but time was ticking and I didn't managed to animate a simple idle...
Fig 5.2 - 5.3 Armature and Topology in Blender (Week 12/07/2024)
Level/Arena Design
I did the arena last minute as I forgot to make it in the previous project. I merged Environment Design module arena to this module as I have divided into Ground Floor and Lower Ground Floor, where in this module, I will be using the Ground Floor as it has more floor planning for the game.
Fig 6.1 Arena blockout for reference purposes (Week 10, 26/06/2024)
Fig 6.2 Arena Sketch (Week 10, 26/06/2024)
In this sketch, #1 is the Ground Floor while #2 is the Lower Ground Floor. I used #1 for this module's arena.
Fig 6.3 Final Arena (Week 12, 12/07/2024)
FINAL SUBMISSION
Fig 7.1 Final Submission for Project 2 (Week 12, 13/07/2024)
FEEDBACKS
Week 9 (19/06/2024)
- Blockout is fine
- Be aware of the number of limbs and don't make it complex
- Try to minimalize the details
Week 10 (26/06/2024)
- Variation of scales may be put in the Exercise section
- Others are fine, now you need to continue for UV unwrap
Week 11 (03/07/2024)
- For arena, #1 has better planning and playable area than #2
REFLECTION
This project took me a lot of time and the amount of time I spent in ZBrush is uncalculated... Some struggle I faced while doing this project is that I had to switch software often and each software has different typekeys for their shortcuts which annoys me. Not only that, I fell sick while doing this but I still tried my best to do the necessary work. I enjoy doing sculpting yes, but I hate retopoing a model and UV unwrap it as it takes so much time, but it's worth it since if you do that you can rig and animate your character more easily.































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