Anatomy and Character Sculpture - Character Detailing and Texture
01/11/2023 - 22/11/2023 / Week 10 - Week 13
Mr. Kanaan told me that the color is too purple-ish, but that's the main point of the character. I did adjust the character color to be a bit darker as I continue to add small details.
Anatomy and Character Sculpture / Bachelor of Design (Hons) in Creative Media
Taylor's University
INSTRUCTION
Fig 0.1 Module Information
Project 2 - Character Detailing and Texture
In this project, we are to continue our progress from Project 1. This time, our task is to add some details to our character and also their colors. Details should be uplift the character persona which will add visual narrative to the output produced. Below are the listed components to be achieved in this project:
- Character Persona
- Skin Detail
- Scars and Bumps
- Creases
- Color Implementation
- Light Setup
- Final Render
My goal in this project is to make my character looks scaly and also gave some mysterious vibe.
Fig 1.1 Polymesh (Week 11, 08/11/2023)
Mr. Kanaan told me to polymesh the base first so that it looks smooth and then I can continue to give some details and color. I also gave some scars on the torso to make it the character experienced in life-death situation.
Fig 1.2 Base Color (Week 11, 08/11/2023)
Fig 1.14 Project 2 Compilation (Week 13, 24/11/2023)
FEEDBACKS
Week 11 (08/11/2023)
- Try to find alternative colors
- Give more volume
Week 12 (15/11/2023)
- Give more details to the base
- Use polymesh to make it smooth
- Add more scale texture
REFLECTION
In this project, there's really nothing much to focus except for clean up. The only main things to do in this project for me personally is just cleaning and polishing the blockout and give more details to it. I found it difficult when I am trying to find alternative colors for my character even though Mr. Kanaan already gave me some, it just doesn't fit my character well. Overall, it's kind of faster when I did this project as the timeframe could at least make me relax a bit.









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